Bigtincan

Bigtincan Hub is a sales enablement app that provides personalised content to users based on their roles in the organisation. It includes a unified set of productivity tools for creating, editing, annotating, sharing, and collaborating. Which enables users to drive sales, productivity, and opportunities all through one app.

A familiar but optimised experience

Early on the decision was made to design in line with each platform's native design language. However it was key to have a familiarity that ran through each platform. This way users would be familiar with exisiting patterns and interactions.

Windows gets love too!

Learning Microsoft's Metro design wasn't something I had thought of doing until the Surface started selling like hotcakes. It was fascinating becoming familiar with the design language and the unique approach they had taken, opposed to copying Android and iOS.

Native file editing? Sure!

After hearing from our customers that they wanted to edit files locally, I designed a whole suite of editing apps. This was something that required a familiar design and a corresponding set of functionality based on the original applications.

Maintaining brand equity through colour

Back in 2013 I created a concept of allowing our customers to set a brand colour that would flow through the app, providing a more customised and familiar feel. Luckily it just so happened that tintColor had just been introduced by Apple in iOS 7 which meant this was super easy to implement on iOS.

Company Overview
Bigtincan is a leading provider of Sales Enablement Automation software that is used by hundreds of global organizations. Since inception in 2011, Bigtincan has grown from its early beginnings in Sydney, Australia into a global software solution provider with core operations in Sydney, global go-to-market headquarters in Boston, Massachusetts and sales and support resources in London, Israel, Tokyo, Los Angeles, Singapore and Glasgow.
My Contributions
In 2012 I joined Bigtincan as the first designer in the company. Over the next 5 years I built out and led a small design team that worked across iOS, Android, Windows, macOS, and web. This included working directly with Apple's designers to ensure a best-in-class universal iOS application.
Outside of creating countless concepts, iterations, and high level designs, I liased with multiple global companies and managed their expectations.